Monday, May 21, 2012

Achiever Gamer Type


Achiever: Lets all stroke our egos!
Third and Five Games

Date: 3/19/2012, Achiever

This week we’ll be examining the Achiever. We all know this gamer as well, the one with an astronomically high gamerscore or trophy points or every achievement in any game you could think of. A lot of these gamers display traits found in the Collector, the Competitor, and the Explorer. This is the gamer that played Avatar or CSI or Cars: Maternational or King Kong or TMNT. It should be noted that all of these are rather unexciting Xbox 360 titles; because that’s the system I frequent the most. Each of these titles have less than 10 achievements that add up to an easy 1000 point gamerscore (or whatever the equivalent is on PS3) for very little work, sometimes not even finishing the game. I know this because I took this route when I first got a 360. I was so excited that my achievements could be tracked that I forgot about the games themselves. As a result, I played some awful games just going for that easy 1000 points. Once I heard friends bragging about how they ‘beat’ the game without actually playing it, I was done with that nonsense.
From time to time I’ll try for an achievement in the course of playing the game, but won’t play the game striving to hit some arbitrary goals created that may not coincide with completing the actual game. These gamers like getting everything possible out of a game, even more than the explorer or collector. They not only seek to explore everywhere and collect every next to impossible item, but seek to finish the game with a completion percentage of 100%. A lot of the Lego games are made specifically for these gamers, offering the gamer a change to simply finish the story or to play each level over and over and over hoping to collect each goodie and unlock every arbitrary character. In playing Lego Star Wars, I had no urge to unlock the winged troll that ran the show Anakin worked in or Jarjar Binks’ keeper, but they certainly gave me the option to.
More and more games are adopting this approach, like the prettiest kid in the orphanage. Unfortunately, this kid can sometimes set fires or kick furry little creatures both in real life as well as the video game parallel I’m drawing. While some way to keep track of how completely you’re sinking your teeth into a game is a good idea, letting you know down to fractions of percentage points tastes like someone sprinkled sand on my steak, hoping I’ll taste the difference in each grain. Doing this can detract from gameplay in a big way, instead of appreciating the game and enjoying the experience; you’re stuck wondering if you destroyed all the joker teeth or collected every tank (or whatever) part. When I play a game, I prefer to feel as involved as possible. This feeling is called presence and there are so many ways to shatter that feeling while playing a game, one huge way is making you replay levels to collect goodies, or giving you levels you have to return to after you’ve collected or unlocked more skills (the most common being some sort of double jump). Thanks Castlevania and Outland, we appreciate it.
Do these gamers brag about how big their e-genitalia happen to be? Probably not, they let their massive e-rections (or e-boobs…although that doesn’t work as well) speak for themselves to most people. Hey let people gaze in awe as they finish horrible game after horrible game just for the trophies that will never actually mean anything to anyone but other achievers. Sometimes a group of achievers will find each other and compete with one another to reach an arbitrary milestone first. The one my friends are competing towards currently is 80k, meanwhile, I’m sitting comfortably around 34k.
Not make people choose to remain achievers for their entire gaming career, it’s hard work to put that much into a game once you realize that those feats mean a little more than nothing to most people. Sorry to disappoint, but no one actually cares that you killed 100,000 enemies in Gears 2, even if you did get a huge 50 point achievement for it. Most non-gamers, and even some games, might tell the individual to get a job and stop wasting their life. In addition, sometimes these gamers remember that they are playing games for the experience of the game, not to stroke their own…lets say ego. 

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