Darksiders: Wrath of War
CSU Cauldron
Legend of Zelda, with a Post Apocalyptic Coat of Paint.
If imitation is the most sincere
form of flattery, Vigil Studio’s first major release has the fine art of
flattery down. This adulation came in the form of Darksiders: Wrath of War. The
plot of the game, which may not actually matter, is one of betrayal and
revenge. In this realm, the four horsemen of the apocalypse (War, Death,
Famine, and Pestilence) play the role of justice, keeping the balance of light
and dark in check. The game starts with one of these horsemen, War,
coincidentally enough, being summoned in the middle of an epic battle between
angels and demons. He is the big, badass entity that one would think of when
they think of Horseman of the Apocalypse, forcing angel and demon alike to take
pause before continuing the fight against each other, and eventually against
War himself. Sure enough, like a storied game mechanic from the days of lore,
all of War’s powers and badass persona are pilfered by some unknown entity, and
he is struck down by a huge demon who obviously becomes the final boss of the
game, or so we are led to believe.
I say the
plot might not actually matter because this isn’t the type of game that one plays
to immerse themselves in the story of, any more than one would play Final
Fantasy or Fallout 3 for a quick mindless game. The plot also isn’t anything
groundbreaking, all powerful being gets betrayed and then decides to cut a
bloody swath through everything with a pulse until he finds his betrayer and
decapitates, or kills him in some equally abusive manner.
The weapons
are just plain fun though. Sure most of them are ‘borrowed’ from other games
that Darksiders ‘pays homage to’ but it uses them in such a way that they are
all relevant and important in some manner throughout the game. Most of them
seem to be based ‘loosely’ on those found in some of the great action/adventure
games of the recent past. You start with an all powerful sword, that is more or
less broken and are told to restore its lost power, only to find out later on
that you could have spent hours and hours playing with your two alternate
weapons. Then, shortly before the game ends, you have to rebuild an even more
all powerful sword in order to decapitate your final quarry. Sounds a little
like Ninja Gaiden, right? You also pick
up random tools as the game progresses that should remind you of any Legend of
Zelda game, if you squint. Instead of that annoying fairy Navi, you’re followed
around for the entirety of the game by a much more sadistic fairy voiced by The
Joker himself. That’s right, its Mark Hamill! But wait, there’s more. Instead
of a ‘boomerang’ you find a Crossblade, War’s version of Link’s horsey Epona is
Ruin, and remember the hookshot? (my favorite of Link’s goodies) Well now its
been given a new coat of paint and has become the Abysmal Chain. Finally
Darksiders flatters God of War by ‘borrowing’ its quicktime events that War can
use to slay any baddie who meets the end of his blade. It’s fully possible to
obliterate any and everything without using these moves, but if you can’t kill
an angel by punching him in the gut, slicing off his wings, and impaling him,
why kill an angel at all?
All that
being said, this game is a blast. The only times it slowed down what when I
decided to grind for achievements or felt like riding my horsey around the
wasteland that War likes to call home. For a premiere game from a company,
Vigil Studios did an amazing job. So many companies consistently produce
terrible game after terrible game; it’s refreshing for the new kid on the block
to put out something of quality. This game is by no means a buy, but it will
give any gamer a very pleasurable weekend of gameplay, affording him or her a
good 7 to 10 hours of punching, stabbing, and shooting while we wait patiently
for the next installment of God of War or Legend of Zelda.
My one big gripe with the game is
that everything with a pulse tries to hamstring or stop War, except the other
three horsemen. They are nowhere to be found. Maybe the big boss that War and
his horsemen friends answer decided to send them on vacation while they kicked
War in the teeth for photocopying his butt or spiking the eggnog at the company
Christmas party.
Sure it takes a lot from other
games and tries, not always too successfully, to improve on them, but try to
find me a game that doesn’t borrow any ideas from previous greats. Go ahead, I
dare you.
No comments:
Post a Comment