E3 2010
CSU Cauldron
E3 2010
Technology, not games, focus
of this year's E3
This
is an exciting time to be alive for a gamer. The next generation of games and
technology has just been revealed in Los Angeles at the Electronic
Entertainment Expo (E3). In addition to a cadre of new games, two pieces of
amazing new technology were shown to a captive and eagerly anxious audience
this past June.
It is
very apt that the subtitle of the conference is "Creativity
Unleashed", since both Microsoft and Nintendo unveiled technologies that
could change the way people game for the next generation and beyond. Sony
trailed behind the other two this year, bringing out a controller which felt
ultimately like too little too late.
Microsoft
presented its newest peripheral/controller, Kinect. This is very reminiscent of
Sony's EyeToy, except with a much better stable of release games and much more
completed feel. Of course there will be cutesy casual games in addition to more
‘hardcore' games, but I did not feel as silly playing them as I did with the
EyeToy.
The
premise of the Kinect is to use your body as the controller, waving your arms
to change the menu/dashboard to get into the game. Once in the game, instead of
using a controller to drive or shoot pool or dance, you simply use your body to
mimic the action on screen. The games also controlled more fluidly and had a
better feel to them, especially the newest dance game from Harmonix, Dance
Central.
Being
a white guy with no rhythm can be frustrating if people want to go out dancing,
until now that is! Sure at the end of the day, I'll still be a white guy with
no rhythm, but this game can and will teach me how to dance well enough that I
won't have to resort to the running man, bus driver, the carlton, or the
sprinkler. Not only will this be of great use in social situations, but the
advent of Kinect will also have potentially far-reaching societal impacts as
well.
With
the exception of the Wii, playing video games are still mostly played from a
couch or chair. This new way to navigate the game environment forces people to
get off of their butts and actually get involved in such an interactive medium.
In addition to that, actually carrying out the activities on screen will
produce a greater sense of presence, or the feeling of being in the game.
Whether that activity is dancing or playing football or racing, one can now
more fully experience those activities by actually mimicking those actions.
Nintendo
unveiled a new handheld console called the 3DS capable of playing in three
dimensions without the use of special glasses. Not only was this an amazing
little piece of technology, but each one was attached to a beautiful woman at
the hip. I was first able to test the camera, striking a pose throwing a
football, which illustrated the capability of the 3DS to switch seamlessly from
2D to 3D with the use of a slider. In addition to the camera, there were some
demo machines to play (also attached to beautiful women) in which I was able to
play a port of StarFox 64, the intro to a new Metal Gear Solid title, as well
as a visually stunning submarine game. Nintendo's take on 3D was based on depth
of view into the screen rather than things being shot or thrust out of the
screen at you.
The
3DS is more innovative possibly than Kinect, allowing the gamer to experience a
different style of 3D, as well as featuring a similar increase in presence.
Both of these push video games closer and closer to a state of virtual reality,
in which we will be able to live out more fantasies and situations without fear
of consequences or repercussions. Since this was first shownw, many have
complained about the effectiveness of the 3D capability when viewing the screen
at any angle but straight on, but how many angles should one really need to
view a handheld console meant for one person to play?
Sony's
big news turned out to be the new Move controller, which looks suspiciously
like a Wiimote and nunchuck attached with a matte black finish. Move is only
distinguished by a little glowing ball attached to the tip. Of the five
available games, two were rail shooters and one was the latest Tiger Woods
game. None of the three were too impressive.
Having
played rail shooters as well as golf sims before, with the Wiimote, the Move
was wholly disappointing. It's as if Sony is trying a last ditch effort to stay
relevant in a fight that was over almost four years ago when the Wii came out.
Any new ground that the Move could explore has already been done by the Wii.
E3 was an amazing
experience and I am truly thankful for the opportunity to have attended. Not
much was mentioned about the games themselves in this experiential review,
because I feel that while video games were the reason and focus for the event,
they were not the biggest part of the expo. With more space, I would happily
write a daily account of everything I demoed and witnessed and even went back
to demo or watch a second or even third time. In my capacity as a member of the
press, I could not have done this annual event justice had the focal point of
my written experiences been the video games instead of the technology behind
the video games. This event truly is the embodiment of "Creativity
Unleashed".
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