Sunday, May 20, 2012

Star Wars: The Force Unleashed 2


Star Wars: The Force Unleashed 2

CSU Cauldron

Date: 11/3/2010, Star Wars

Starkiller died at the end of Star Wars: The Force Unleashed, right?
Wrong, or so we think, and are led to question throughout the action of Star Wars: The Force Unleashed 2. The second game bridging the horrible trilogy to the classic trilogy dropped this past Tuesday to mixed reviews. The first one was met with average or mixed reviews, earning a 73 on Metacritic.com. The second one earned a slightly lower score on the same website, garnering a 63. Being a Star Wars fan, anything coming before the trilogy, yes the original one, comes under scrutiny as George Lucas looking for ways to buy a bigger pool to fill with the souls of children who liked the new trilogy and the dreams of adults who loved the original trilogy down at Skywalker Ranch. I understand that in a canon set in a distant galaxy and a drastically different time lends itself well to infinite expansion, but there comes a point where its creator is just abusing an already tired and emaciated franchise, it’s time to have an original idea George, the rest of us have you and now it’s your turn.
My opinions of Overlord Lucas aside, the game itself was pretty fun. Nothing mind bogglingly stunning, but an enjoyable romp through the worlds so painstakingly created to inhabit this universe. There is a slight amount of customization the player can do with the color of the lightsabers, I ultimately chose the bumblebee route, opting for a yellow main saber and a black secondary one. The color selection has absolutely no impact on the game itself, much like the outfit choices. There are the one you’d expect in a Star Wars game, storm trooper, Boba Fett, some goodies from the first game, plus if you can find it, a skin that makes you look like Guybrush Threepwood, which made me giggle. If you have no idea who that character is, go play some old PC games and hang your head in shame, and never call yourself a gamer again. We don’t want you.
You’re also able to build up each of your saber/force skills twice. These upgrades to actually matter and make you a lot more powerful and deadly to the unfortunate waves of storm troopers you’re bound to disembowel on your ultimately flawed revenge quest. Much like Halo Reach or Titanic, this venture is doomed from the start and you as player know this. That shouldn’t be a deterrent by any means, since wielding two lightsabers that can cut through anything, except background set pieces, is something that you will never, ever be able to do in real life.
There were slight improvements over the first game, but nothing that gave me pause or made me say ‘Holy crap that’s amazingly new and stunning!’ The biggest problem presented in the game isn’t so much of a problem as a choice per se. A lot of gamers are unsatisfied when a game is shorter than 15-20 hours, which I ultimately don’t understand. When presented with such a game, one must ask just how many of those hours are actually fun. I wouldn’t bet that all 20 are, and that more than a few are spent grinding or running vapid side quests for the bobbleheads who inhabit the towns you’re stuck with. That being said, this game is on the shorter end of the spectrum, being only 10-12 hours for one playthrough on expert. A great number of those 11 hours were a lot of fun though, with no time spent grinding for points to upgrade everything I possibly could. For being so short, this game did not drag or make me want to go do something else once. I had a great time with this title. It certainly isn’t a purchase by any means, not having much replay value, but there aren’t many games better should you decide to spend a weekend with one game and feel satisfied with yourself afterwards. It also leaves the story open for a third game. Again George, have a new and original idea instead of tossing yet a third trilogy at us. Rent it.

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