CSU Cauldron
Date: 3/3/2011, Marvel vs.
Capcom 3
Marvel Vs Capcom 3: Fate of Two Worlds - The more things
change, the more they stay the same
It’s been a good decade since Marvel Vs Capcom 2 came out.
It’s obviously a great idea to continue with a property that hot. This one
promised a plot, more varied characters, and so much fun your eyes will bleed
and fingers will blister. As the song goes, two outta three ain’t bad.
The plot is nowhere to be found or even explained in the
course of the game. It took a good deal of research to find, or ten minutes
browsing the interwebs. Apparently, Dr Doom got together with Wesker. Yes,
Wesker from Resident Evil. Anyway, the two gathered all the greatest villains
from both universes (nevermind how they hooked up) and decided to take over
both universes in one fell swoop. This is a problem, not only because all the
heroes of each universe rise up to stop them, but also because this awakens
someone strong enough to devour both. They all must then band together to stop
this epic force, that was once realized on the big screen as a huge cloud,
before getting back to dominating worlds and silly things of the like.
This game was beautifully done and cel shaded, it looks
gorgeous on any television. You can tell that each background was painstakingly
drawn and painted, each character was flawlessly done, and each alternate skin
looked great. Instead of many copies of the same move set, each given a different
hat, the characters each control and handle differently. Playing as Hulk is
vastly different from playing as She Hulk is vastly different from playing as
Dante is vastly different from playing with Arthur. You’re given a great sense
that lots of time was put into how each character controls and moves and even
how each move is carried out. The aforementioned plot, however, is nowhere to
be found. The variety of characters available is fun, but leaves a little to be
desired. I know there will be more to come as DLC, but in fighting games, more
than any other type, this bugs me. In the last iteration, we were given 64, yes
64 characters to choose from, yet this time around, we only get 36 available at
launch, with two more to come if we choose to buy them. There are plenty of new
faces this time around to augment the returning favorites (Thor, Iron Man, Ryu,
Akuma, etc); including Arthur from Ghosts n Ghouls, Trish and Dante from Devil
May Cry, Super Skrull from The Fantastic Four, and X-23 and MODOK from X-Men.
Even though the game is fun, and it really is, I was looking
forward to the alleged plot of this one, as well as having to play through the
game numerous times in order to unlock everyone outside the barebones fighters.
Luckily, the terribly tacky sound bytes are still here from the last one. While
the single player isn’t anything exciting, the campaign of a fighting game
rarely is, if there even is one. The multiplayer, however, is damn good and
should provide hours of fun for anyone who may have a slight interest in a
fighting game with friends. Until Mortal Kombat comes out at least. TRY IT
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