Monday, May 21, 2012

Marvel Vs. Capcom 3


Marvel Vs. Capcom 3

CSU Cauldron

Date: 3/3/2011, Marvel vs. Capcom 3

Marvel Vs Capcom 3: Fate of Two Worlds - The more things change, the more they stay the same
It’s been a good decade since Marvel Vs Capcom 2 came out. It’s obviously a great idea to continue with a property that hot. This one promised a plot, more varied characters, and so much fun your eyes will bleed and fingers will blister. As the song goes, two outta three ain’t bad.
The plot is nowhere to be found or even explained in the course of the game. It took a good deal of research to find, or ten minutes browsing the interwebs. Apparently, Dr Doom got together with Wesker. Yes, Wesker from Resident Evil. Anyway, the two gathered all the greatest villains from both universes (nevermind how they hooked up) and decided to take over both universes in one fell swoop. This is a problem, not only because all the heroes of each universe rise up to stop them, but also because this awakens someone strong enough to devour both. They all must then band together to stop this epic force, that was once realized on the big screen as a huge cloud, before getting back to dominating worlds and silly things of the like.
This game was beautifully done and cel shaded, it looks gorgeous on any television. You can tell that each background was painstakingly drawn and painted, each character was flawlessly done, and each alternate skin looked great. Instead of many copies of the same move set, each given a different hat, the characters each control and handle differently. Playing as Hulk is vastly different from playing as She Hulk is vastly different from playing as Dante is vastly different from playing with Arthur. You’re given a great sense that lots of time was put into how each character controls and moves and even how each move is carried out. The aforementioned plot, however, is nowhere to be found. The variety of characters available is fun, but leaves a little to be desired. I know there will be more to come as DLC, but in fighting games, more than any other type, this bugs me. In the last iteration, we were given 64, yes 64 characters to choose from, yet this time around, we only get 36 available at launch, with two more to come if we choose to buy them. There are plenty of new faces this time around to augment the returning favorites (Thor, Iron Man, Ryu, Akuma, etc); including Arthur from Ghosts n Ghouls, Trish and Dante from Devil May Cry, Super Skrull from The Fantastic Four, and X-23 and MODOK from X-Men.
Even though the game is fun, and it really is, I was looking forward to the alleged plot of this one, as well as having to play through the game numerous times in order to unlock everyone outside the barebones fighters. Luckily, the terribly tacky sound bytes are still here from the last one. While the single player isn’t anything exciting, the campaign of a fighting game rarely is, if there even is one. The multiplayer, however, is damn good and should provide hours of fun for anyone who may have a slight interest in a fighting game with friends. Until Mortal Kombat comes out at least. TRY IT

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